![]() ![]() The Return to Arkham collection fares poorly on Xbox One X. Arguably, X is presenting what the base machine should have delivered in the first place. The good news is that this is an improvement over the base Xbox One's lower bound of 1024x1080, but it's still some way short of the 4x resolution boost the Xbox One X was architected to deliver. It still potentially allows for scaling by small margins where necessary, but seemingly this is rare to catch based on our tests. Arkham Asylum sticks closer to its maximum 1920x1080 due to its relative simplicity. Curiously, dynamic scaling on the horizontal axis is retained from the base consoles, most notably in Arkham City. However, the fact is that both Arkham titles only target 1080p on Xbox One X - with a surprise, and somewhat unwelcome twist. The principal design objective of the enhanced consoles is to deliver smoother, higher resolution experiences for ultra HD displays. In common with the PS4 Pro upgrade, the X patch shows none of this ambition. But Virtuos instead took the hard road with more involved changes - and that deserves some respect. ![]() Developer Virtuos could have ported the original game as-is to PS4 and Xbox One - and maybe it should have, by keeping it simple and only remastering the dodgy video sequences and low res textures, while ramping up resolution to 1080p. Lighting, reflections, particle effects, textures, and even character faces were redone from scratch, and while the reaction to some of these changes was mixed, it's hardly a lacklustre effort. To recap, this remaster transplanted the original Unreal Engine 3 experience to the more modern UE4, weaving in new visual features. There's a lot to cover here, but let's start with the first of the two games in the collection: Arkham Asylum. In fact, it's easily the worst 'enhanced patch' we've seen on Xbox One X. Somehow, despite having access to a significantly more powerful hardware spec, the recently released X upgrade for the controversial remaster manages to be even more of a let-down. ![]() The superb Arkham Knight never received any kind of upgrade for PlayStation 4 Pro and Xbox One X, while the Return to Arkham patch for Sony's super-charged PS4 ranks as one of the most disappointing upgrades we've witnessed - until now. It does 't necessarily mean there are performance issues or worse then 64bit builds.It may have taken some time, but virtually every major franchise has eventually transitioned successfully to at least one of the enhanced consoles - but the lack of a decent Batman: Arkham experience for the 4K consoles is disappointing. I think 32/64 is more for developers to make it easier for them. Also i was looking at arkham origins the other day, it is also just a 32bit game but can easily use 16gb ram. This is why when you see mods which increase the 2gb ram limit in older games, this is all they are doing. However it can use unlimited 2gb ram chunks. Try windowed mode fullHD first to make sure it can change the resolution perhaps? I know windows 10 is really awkward when games don't match the desktop/native resolutionĮdit, also, as far as i can tell 32/64 is a bit pointless because 32 os's recognise 4gb ram but an application can only use 2gb ram chunks. Wine - dont know much about linux but maybe check the ini files to make sure it has made the changes? It's unreal engine so has a bunch of ini files. You'll know if you have this because it'll either throw an error or work. I remember by antivirus used to do a false positive. If it's missing, check your antivirus for quarantine. wiki/Batman:_Arkham_City#/media/File:Batman_Arkham_City_External_Video.png ![]()
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